![]() Gizmos can be disabled: There is a section in the mod settings to disable the ones you do not need.Downed pawns and ropeable animals are brought simultaneously to the exit spot: Mod setting.Pawns respect their assigned zone when formation is paused: Mod setting.If you are heading to the north, but set the exit spot for this caravan to be south, the caravan should be spawned south of your map on the world map. ![]() Mod defines exit tile: If set to true, the mod defines on which side of the map the caravan will be spawned on the world map.Dont add newborns to caravan: If set to true, animals that are born during caravan formation are not automatically added to the caravan which leads to all animals getting unroped.Cancel caravan confirmation: If set to true, there will be a confirmation window if you click the vanilla gizmo "cancel forming caravan".Maximal animals to rope at once: When gathering the caravan animals, pawns can collect 10 animals at once.Distance to next ropeable animal: When roping a animal, pawns check if in the radius of 10 cells there is another animal to rope.Rope when caravan gets paused: If set to true, animals roped by a pawn are roped to the ground instead of running free when the caravan formation gets paused.If that fails, it will rope the animals to the ground. If you encounter errors, bugs, defects, or conflicts, please seek the. Warning: this mod contains tents, common side effects of tents include: making caravanning more enjoyable, making incident maps less annoying, fewer mental breaks, happier colonists, and capturing that one guy. So if there is no available pen, instead of running free, the mod tries to bring the animals to a hitching spot. Camping stuff: for when the outside isnt inside-y enough. Rope on arrival: If set to true, animals will be roped on arrival if they would not otherwise.Hovering is pointing to every caravan member. Next caravan member: Clicking on that gizmo will jump to the next caravan member and select it.Leave immediately: Mostly everything is loaded, but one unnecessary item on the other side of the map is missing.Pause the caravan formation: Helpful when the caravan can not safely exit the map or when your pawns need to get their mood improved before leaving.The dropdown menu will have a new option called "enter at specific spot". This can be done when you are on the world map and tell your caravan to enter a settlement/temporary map (the map needs to be created already). Select a arrival spot: Select a spot for your caravan where it should enter the map.Select a exit spot: Sometimes you may want your caravan to exit at a specific spot.This can be done either while being in the "form caravan" dialog (new button "set a spot" at the bottom, next to "send") or per gizmo. Let them load stuff at a spot, then switch the spot. Change the caravan formation spot: Essential if your caravan needs to load stuff from stockpiles that are not close to each other.Honestly, i would love bedrolls working in more reliable manner, but at this moment i found only a mod doing it so i can be 100.% sure they will. There are actually also different reports for different bugs with caravanes, such as caravane not entering target locations. And while bedrolls show up in inventory, unfortunately, they aren't used still for x reason. Wrong, tested this on dev-maps in different runs. If that's not what you're experiencing, then you have something breaking things up. If on map you need carrier to drop them and install Show up in travel supplies when making a caravanĬaravaneers automatically use them during move when rest period comes, doesn't carry a debuff for missing them, just makes them satisfy sleep faster Stored in stockpile zones when set to accept them (buildings->furniture->bedroll/double bedroll), does not go on shelves They didn't use them when they slept at the destination either, they all just slept on the ground, so I don't know how this works 1) This is 4-5 year old necroĢ)The actual vanilla behavior regarding bedrolls and caravans: Originally posted by Clifford_Destroyer_of_Worlds:I took some bedrolls on my last trip and they still complained the whole way with the "slept on the ground" debuff.
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